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We’ve wanted to add some story-driven ideas, and make some gameplay-based changes as well by adding new soldiers, weapons, equipment, and aliens. When we were looking at things we could do after release to support the game, we had a ton of ideas. Gupta: We’re very happy with the reception the game received, and grateful to everyone who played it and helped make it a success.
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PlayStation.Blog: Enemy Unknown went on to achieve critical and commercial success - does the team feel vindicated by that accomplishment? Did Enemy Unknown’s success open the door for Enemy Within? ( source)Īnanda Gupta: It’s an expansion to last year’s XCOM: Enemy Unknown, and on PS3 you’ll be able to get all of XCOM: Enemy Unknown, all the DLC that was released for that game, and all of the cool new stuff for Enemy Within, in the Commander’s Edition. We caught up with Lead Designer Ananda Gupta to get the inside scoop, and we sent him some of your Is this a new game or an add on? I’m new to the series and don’t know much about XCOM.
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With XCOM: Enemy Within, legendary developer Firaxis is expanding on the foundation of the original with tons of new maps, new equipment, new aliens, a mechanized soldier class, and new genemods that can transform your troopers into superhuman killing machines. Send aid to China and risk upsetting Africa? Send a trooper into harm’s way to save a high-level comrade, or eat the loss and regroup from a stronger defensive position? XCOM is at its best when the stakes are highest. XCOM: Enemy Unknown was one of 2012’s gaming triumphs an obsessively playable sci-fi epic that injected new life into the turn-based tactics genre.Īs the commander of the counter-extraterrestrial agency XCOM, you faced impossible choices on both a macro and micro level.
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